![]() However, peace in Alpha camp doesn’t last for long, and what transpires between them during the rest of their residence on the Neka river has lasting consequences. For some time, the bond and skill set shared between the three of them seem to be a winning combination. It was a somewhat vulnerable position to be in, but Jill and Amber join forces with their remaining teammate, Justin. Early in the competition, Lee decides to depart the show, leaving Alpha camp with just three members. After struggling to find a suitable place to set up a shelter, the women of Alpha camp meet with what feels like a long-running list of adversaries - human, environmental and otherwise. It’s the devil.”ĭefeat by a thousand devilish irritations is something of a metaphor for Jill and Amber’s experience on the show. Says Jill, “Once it’s in there, it’s in there until you can either get it out or your body expels it somehow. Its woody stems are covered in hundreds of noxious spines that are not only painful and difficult to remove, but leave behind a nasty rash. There are monsters, sure, but Outlast 2's scariest moments come from its most familiar faces.Devil’s club (also known as devil’s walking stick) is a shrub native to the Pacific Northwest rain forests, and it grows in abundance along the Neka river. It rains blood and spews locusts and sends twisted cultists after you through it all, just regular people wearing overalls and carrying bloody steak knives, moaning in apocalyptic overtones. Outlast 2 takes you through dilapidating farms and flooded mines and old townships that all say something about the history of the people who lived there. The first Outlast had the same intense stealth sequences and chase scenes, but in the spooky asylum every Early Access game goes for. What I like most about Outlast 2 is that it doesn't just use its themes as set-dressing. It’s fear of the drastic measures people will take to ensure their salvation, the burden of guilt, and whether or not the big guy up top exists and gives a damn. It's not a fear about being hunted, artistic viscera spills, or neatly arranged corpses on spikes (though there’s plenty of that stuff). It’s one of the most bizarre ending sequences I’ve witnessed, tapping into a fear I’ve known since my first week at Sunday school. Long after the final minutes of Outlast 2, I felt queasy, uncertain that what I saw had actually happened. If you're having trouble navigating Outlast 2's dark farmland or can't figure out how enemies keep spotting you, check out our beginner's guide (opens in new tab). And when you’re dashing through it, nearly out of battery while a ‘man’ screams biblical verse and shoots fiery crossbow bolts past your head it’s both thrilling and nauseating, all propped up by an incredible soundtrack. It’s stunning artistic and graphical work. ![]() Subtle lighting casts trees and figures like paper silhouettes against muted backdrops, and convincing effects like the camera’s depth of field and visual noise make the world look real at a glance. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying. While the original Outlast could depend on the hospital’s architectural pathways to direct the player, pulling off subtle signposting in an outdoor setting can’t be as obvious without compromising the feeling of being lost and helpless. The area was a wild goose chase killbox, built only to confuse. The way out was a short sprint not far from where the sequence begins, a quick hop over a pile of wood pallets piled next to the fence. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying.Įarly on, I wandered the same cornfield for 30 minutes, crawling the perimeter and making several suicide runs to scope out the buildings for an exit. ![]()
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